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Nethack with a tile-based graphics update – all the information is still available via text. It’s the first “roguelike” (after Rogue, its immediate and much simpler predecessor) and arguably still the best - almost certainly the hardest. You must battle monsters, navigate traps and other hazards, and meanwhile stay on good terms with your god. You’re an adventurer in a fantasy world, delving through the increasingly dangerous depths of a dungeon that’s different every time.
You may not be familiar with Nethack, but it’s one of the most influential games of all time. “Games are a good domain to find our assumptions about what makes machines intelligent and break them.” It won’t solve AI, but it will unlock pathways towards better AI,” said Facebook AI Research’s Edward Grefenstette. “We wanted to construct what we think is the most accessible ‘grand challenge’ with this game. Machine learning models have already mastered Chess, Go, Atari games, and more, but in order for it to ascend to the next level, researchers at Facebook intend for AI to take on a different kind of game: the notoriously difficult and infinitely complex Nethack. Author jgleba Posted on JCategories Amazon, Android, australia, brazil, cloud gaming, computing, DirectX, Gadgets, Gaming, google, Hardware, japan, luna, Mexico, Microsoft, nvidia, phil spencer, TC, xbox, Xbox cloud gaming, Xbox Game Pass Decades-old ASCII adventure Nethack may hint at the future of AI It’s worth noting that Microsoft says it’s not doing away with dedicated hardware, though, and is already working on the next generation of its console hardware - but don’t expect a new Xbox console anytime soon. Joy and community -that’s why we’re here.” “Games build bridges and forge bonds, generating mutual empathy among people all over the world. “We believe that games, that interactive entertainment, aren’t really about hardware and software. The company likens this to the music industry’s transition to cloud-powered services backed by all-you-can-eat subscription models.
What Microsoft clearly wants to do is expand the overall Xbox ecosystem, even if that means it sells fewer dedicated high-powered consoles. The major advantage Microsoft has here is a large library of popular games, something that’s mostly missing on competing services, with the exception of Nvidia’s GeForce Now platform - though that one has a different business model since its focus is not on a subscription but on allowing you to play the games you buy in third-party stores like Steam or the Epic store. In many ways, Microsoft is unbundling gaming from the hardware - similar to what Google is trying with Stadia (an effort that, so far, has fallen flat for Google) and Amazon with Luna. And it is bringing Game Pass Ultimate to Australia, Brazil, Mexico and Japan later this year, too. In a few weeks, it’ll open cloud gaming in the browser on Edge, Chrome and Safari, to all Xbox Game Pass Ultimate subscribers (it’s currently in limited beta). With Xbox Game Pass Ultimate, it’s already making it possible for its subscribers to play more than 100 console games on Android, streamed from the Azure cloud, for example. It’s no secret that Microsoft is bullish about cloud gaming.
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But chances are, we’re talking about either a Chromecast-like streaming stick or a small Apple TV-like box. So far, we also don’t know which TV manufacturers it will partner with. Microsoft didn’t provide any further details. It’s unclear what these new game streaming devices will look like.
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It’s also working with a number of TV manufacturers to build the Xbox experience right into their internet-connected screens and Microsoft plans to bring build cloud gaming to the PC Xbox app later this year, too, with a focus on play-before-you-buy scenarios. Microsoft will soon launch a dedicated device for game streaming, the company announced today.